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0
votes
Fixed

[Android][Mono] Application crashes with "Failed to load Mono" on Androi...

Scripting

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Jan 11, 2018

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Version/s: 2018.1.0b1, 2018.1.0b2

How to reproduce: 1. Open the attached "NETIssue" project and build and run it to device (you can use empty project alternatively, a... Read more

0
votes
Fixed

[OSX] Editor crashes after updating CustomRenderTexture with CustomRende...

Camera

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Jan 09, 2018

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Version/s: 2017.3.0f3

Steps to reproduce: 1. Open attached “CustomRenderTexture.zip” Unity project 2. Open “Main” scene 3. Enter Play mode Reproduced in... Read more

0
votes
By Design

Shaders with Tessellation and Custom Lighting break

Shaders

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Dec 28, 2017

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Version/s: 2017.2.1f1

How to reproduce: 1. Open Unity 2. Load tester-submitted project(Link to OwnCloud archive in the edit section) 3. Open 'TessMaterial... Read more

0
votes
Fixed

Sprite.Create() is Creating a sprite with incorrect bounds

2D

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Jan 02, 2018

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Version/s: 2017.3.0f3

How to reproduce: 1. Open QA provided stripped project "SpriteCreateBounds.zip" 2. Enter play mode -- Notice one sprite is at the ce... Read more

0
votes
Duplicate

[macOS 10.9] Crash when importing interactive tutorial

Themes

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Jan 11, 2018

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Version/s: 2018.1.0b2

Steps to reproduce : - open Unity - go to Learn - try to import any tutorial and Unity will crash *Note: Regressed somewhere betwe... Read more

3
votes
Fixed

[Particles] Particle bounds are incorrect when parented to animator

Visual Effects - Legacy

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Jan 11, 2018

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Version/s: 2017.2.0b1

To reproduce: 1. Open project(link in edit) 2. Enable `Show Bounds` for particle system 3. Press play 4. Move camera, notice how the... Read more

0
votes
By Design

Guard animation from Adam Character Pack is no longer correct

Animation

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Jan 11, 2018

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Version/s: 2018.1.0b2

Steps to reproduce: 1. Open attached project 2. Open scene "Guard_Scene" 3. Run it 4. Notice that his right hand is offset (screens... Read more

0
votes
Fixed

[PLM] Memory addressing errors are shown after pressing 'Generate Lighti...

Progressive Lightmapper

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Jan 11, 2018

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Version/s: 2018.2.0a1

Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene; 2. Open Lighting Settings window (Window>Light... Read more

0
votes
By Design

[Android] Meshes not getting batched when GPU instancing is enabled

Android

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Jan 11, 2018

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Version/s: 2018.1.0b2

Meshes not getting batched when GPU instancing is enabled Steps to Repro: 1. Open attached project 2. Build and run on an Android ... Read more

0
votes
Not Reproducible

Editor slow to open menu items (File, Edit, Etc) after compilation, when...

Themes

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Oct 17, 2017

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Version/s: 2017.1.0f3

Reproduction steps: 1. Open "MinimalRepro" project 2. "Tools" -> "Create MegaScript" 3. Wait for all the scripts to compile (Until ... Read more

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