Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.3.0f3
Issue ID
983805
Regression
No
Sprite.Create() is Creating a sprite with incorrect bounds
How to reproduce:
1. Open QA provided stripped project "SpriteCreateBounds.zip"
2. Enter play mode
-- Notice one sprite is at the centre of camera viewport, and another one is perfectly following the mouse
3. Exit play mode and open "ColourPlacementCircle.cs"
4. Comment out line 41 (Sprite.Instantiate) and uncomment line 42 (Sprite.Create)
5. Enter play mode again
-- Notice that both sprites are offset to bottom left and not visible on the screen
Sprite.Instantiate() Bounds: Center
Sprite.Create() Bounds: -496, -496
Reproduced on: 2017.1.3f1, 2017.2.1p2, 2017.3.0p2, 2018.1.0b3, 2018.2.0a1
By design - Updated docs to reflect actual behaviour.
The correct pivot value that is passed into Sprite.Create should be normalized to (0,0) -> (1,1) where (0,0) is bottom left, (1,1) is top right (center will be (0.5, 0.5))
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment