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By Design

By Design in 2017.2.X

Votes

0

Found in

2017.2.1f1

Issue ID

982564

Regression

No

Shaders with Tessellation and Custom Lighting break

Shaders

-

How to reproduce:
1. Open Unity
2. Load tester-submitted project(Link to OwnCloud archive in the edit section)
3. Open 'TessMaterialTest.unity'scene
4. In Scene view, fly around the sphere and observe tessellation artifacts
5. in Game view, notice tesselation artifacts to appear as black smears

Expected result: Unity renders the sphere without artifacts
Actual result: Unity renders the sphere with black smears

Notes:
* Could be related to depth buffer
* Changing 'Tessellation Edge Length' and 'Tessellation Phong Strength' properties, changes appearance of artifacts

Reproducible with - 5.6.5f1, 2017.1.3f1, 2017.2.1p2, 2017.3.0p2, 2018.1.0b3

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