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By Design
By Design in 2017.2.X
Votes
0
Found in
2017.2.1f1
Issue ID
982564
Regression
No
Shaders with Tessellation and Custom Lighting break
How to reproduce:
1. Open Unity
2. Load tester-submitted project(Link to OwnCloud archive in the edit section)
3. Open 'TessMaterialTest.unity'scene
4. In Scene view, fly around the sphere and observe tessellation artifacts
5. in Game view, notice tesselation artifacts to appear as black smears
Expected result: Unity renders the sphere without artifacts
Actual result: Unity renders the sphere with black smears
Notes:
- Could be related to depth buffer
- Changing 'Tessellation Edge Length' and 'Tessellation Phong Strength' properties, changes appearance of artifacts
Reproducible with - 5.6.5f1, 2017.1.3f1, 2017.2.1p2, 2017.3.0p2, 2018.1.0b3
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