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[Shaders] Mobile Bumped Specular shader darker on baked lighting
Steps to reproduce: 1. Create new project 2. Add any object and material 3. Change material shader to "Mobile/Bumped Specular" 4. Se... Read more
[.NET 4.6] Type.GetInterface does not find the specified interface on .N...
Steps to reproduce: 1. Open attached “GetInterface.zip” Unity project 2. Open scene “Main” 3. Enter Play mode 4. Observe Console win... Read more
[Android] App does not resume graphics context after being minimized and...
How to reproduce: 1. Open the attached "AndroidResumeTest" project 2. Build project to device, run the built player 3. Minimize or ... Read more
If XRSettings.eyeTextureResolutionScale != 1.0, hololens does not render...
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Build for WSA Universal 10 SDK 4. Open Visua... Read more
Standard Assets/Utility/AlphaButtonClickMask.cs does not work with Sprit...
Steps to reproduce: 1. Open attached project "SpriteRaycastIssue.zip" 2. Open Test Scene 3. Enter Play mode 4. Try clicking the butt... Read more
[Android][IL2CPP] Player crashes with signal 11(SIGSEGV), code 2 during ...
How to reproduce: 1. Open the attached "TestWeapon" project 2. Select IL2CPP as Scripting Backend (File --> Build Settings --> Play... Read more
[macOS] Destroying custom Editor window components causes crash at IMGUI...
How to reproduce: 1. Open Unity 2. Load user-submitted project('2dtoolkit.zip') 3. Select Window -> 1949 -> Level Editor 4. In the '... Read more
[WebGL] Player is not receiving request headers
To reproduce: 1) Open attached project 2) Build and run for WebGL Expected: A circular logo should load (it works on the Editor its... Read more
[UGUI]The vertical scrollbar of ScrollView is not automatically hidden, ...
To reproduce: 1) Open attached project and scene 2) Play it Expected: In the upper text box, the vertical scrollbar should be hidde... Read more
Random spikes in CPU usage in runtime caused by Physics.Processing
Steps to reproduce: 1. Open attached “PerformanceIssue.zip” Unity project 2. Open scene “Main” 3. Enter Play mode 4. Open Window->Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map