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0
votes
Not Reproducible

PackedMemorySnapshot: Incorrect name for generic types

Scripting

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Jan 04, 2018

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Version/s: 2018.1.0b1

Steps to reproduce: 1. Open user attached project 2. Select "Assets/New My Scriptable Object.asset" in Project panel 3. Click Mainme... Read more

0
votes
Fixed

[GLCore] Crash when using indirect args buffer as RWBuffer

OpenGL

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Jan 08, 2018

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Version/s: 2017.2.1p1

How to reproduce: 1. Download user provided project 2. Open the project and change the graphics API to GLCore or launch the editor w... Read more

3
votes
By Design

Vector3.SignedAngle() ignores axis parameter

Scripting

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Jan 09, 2018

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Version/s: 2017.3.0f3

To reproduce: 1. Open repro project 2. Play scene Expected: message 'Expected: 0 Actual: 0' will be thrown Actual: Vector3.SignedA... Read more

0
votes
By Design

"Does not contain a definition" error for texture.imageContentsHash when...

Scripting

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Jan 09, 2018

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Version/s: 2017.3.0f3

To reproduce: 1. Open attached Unity project "Unity201703BUG.zip" 2. Inspect "TestTexture" script in the Assets folder 3. Build and ... Read more

0
votes
Fixed

[Auto] Baking pipeline still runs even if GI systems are disabled

Progressive Lightmapper

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Jan 09, 2018

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Version/s: 2018.1.0a6

Steps for reproduction: 1) Download the project below and open scene `t1` 2) Ensure that all GI systems are disabled in lighting win... Read more

0
votes
Duplicate

[Auto] Baked lights don't fallback to Realtime when GI systems are disabled

Progressive Lightmapper

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Jan 09, 2018

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Version/s: 2018.1.0a6

Steps for reproduction: 1) Download the project below and open scene `t1` 2) Ensure that all GI systems are disabled in lighting win... Read more

0
votes
Not Reproducible

[Speed Tree]Assertion failed error appears when the user stops play mode...

Speedtree Integration

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Jan 09, 2018

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Version/s: 2018.1.0b1, 2018.1.0b2

Assertion failed error appears when the user exits the play mode when billboard renderer component is attached to a speed tree and p... Read more

0
votes
Won't Fix

[iOS][ReplayKit] Screen doesn't autorotate when recording with ReplayKit...

Mobile

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Jan 09, 2018

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Version/s: 2018.1.0b2

How to reproduce: 1. Open the attached project 2. Build and run Test scene on iOS device 3. Click "Start Recording" and then choose ... Read more

0
votes
Duplicate

Crash on 'PPtr<AnimatorState>::operator AnimatorState * __ptr64' during ...

Animation

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Jan 09, 2018

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Version/s: 2017.3.0p1, 2017.3.0a1

Steps to reproduce: 1. Open user attached project 2. Reimport ProtagonistController.controller Expected result: editor should not c... Read more

0
votes
Duplicate

Editor crashes when entering/exiting play mode with a high number of Til...

2D

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Jan 09, 2018

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Version/s: 2017.2.0b4, 2017.2.0f3

Steps to reproduce: 1. Open attached "CrashRepro.zip" Unity project 2. Enter "test" scene 3. Enter play mode -- Unity crashes (if no... Read more

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