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Editor crashes after closing if Project Settings folder is changed
How to reproduce: 1. Create a new project 2. Replace the "ProjectSettings" folder with "ProjectSettings.zip" while Unity is on 3. Cl... Read more
[Mixed Reality] Spot or Point lighting problem in Windows Mixed Reality
Adding some notes based on investigation. 1. This issue only occurs during multi-pass rendering. Single-pass and single-passed inst... Read more
[Android] Player containing default Terrain crashes on certain devices u...
How to reproduce: 1. Open the attached "Terrain Crash" project 2. Build and Run project to Android device Actual result: Player get... Read more
Animator Controller causes Asset Bundle to load significantly slower
To reproduce: 1. Open attached project; 2. Open "Main" scene and enter Play mode; 3. Click buttons "LoadAsbOne", "LoadAsbCtrl" and ... Read more
Re-enabling Animator changes default Animator component values
To reproduce: 1. Open the attached project; 2. Open TestScene.unity and hit play; 3. Click "Hide" button; 4. Click "Disable" button;... Read more
[WindowsMR] 18.1 - Editor crashes starting playmode after HMD is disconn...
REPRO STEPS 1. Start Editor 2. Disconnect HMD 3. Start play mode 4. Stop play mode 5. Connect HMD (Wait for MRP to say "Ready") 6. ... Read more
NavMesh bakes inside collider marked as Not Walkable
Steps to reproduce: 1. Open attached project "New Unity Project (2).zip" 2. Make sure the cube scale is large enough (20,10,20 is fi... Read more
[Android] Setting Screen.fullScreen = false does not leave fullscreen mode
How to reproduce: 1. Open QA Attached project 2. Deploy to device 3. Notice app nav bar disappearing twice Reproduced on: 2018.1.0a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map