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[Terrain] Editor crash on selecting assets, after selecting any terrain ...
Editor crash on selecting assets, after selecting any terrain tool Steps to Repro: 1. Hierarchy > right click > 3d object > terrain... Read more
Root Transform Position Y does not return to a starting position after m...
To reproduce: 1. Open the attached project; 2. Open "test" scene (Assets > MainScene > test); 3. Enter Play mode; 4. Open the Anima... Read more
.PSD file has black texture when imported to Unity Editor
To reproduce: 1. Open Unity and create new 3D project 2. Import "LW_Tex_Sidewalk_Corner_Broken_Details.psd" to your project Expect... Read more
[Android] Text is autocorrected when input field type is not "Autocorrec...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure "Predictive text" is enabled in "Language and Input... Read more
Target Platform not respected when building due to *remote setting* a$ p...
Unable to build to any non default platform if AssetDatabase.SaveAssets is called Steps To Reproduce: 1. Create a new unity projec... Read more
Reparenting UI after setting "anchorMin" and "anchorMax" with scripts ca...
Reproduction steps: 1. Open "UIBug.zip" project 2. Open "Test" scene 3. In the Hierarchy window go to "Canvas" -> "Item" and switch... Read more
Assertion failed on expression: 'm_currentEntriesPtr != NULL && m_IsGeti...
How to reproduce: 1. Open the attached "AssertionRepro" project 2. Go to "Scenes" folder and open "Levels" scene, enter playmode 3. ... Read more
Massive performance drop with Size over Lifetime or Size over Speed modu...
Steps to reproduce: 1. Open attached “ParticlePerformance.zip” Unity project 2. Open Window->Profiler 3. Enter Play mode Expected r... Read more
ScriptableObject is recognized as MonoBehaviour in the snapshot.nativeTy...
Reproduction steps: 1. Open the attached project "BugReport_PackedMemorySnapshot_NativeType_ScriptableObject.zip"; 2. Select Assets ... Read more
CharacterController doesn't respect Rigidbody.detectCollisions set to false
Reproduction steps: 1. Open the attached project "Unity Repros 5.zip"; 2. Open the "DetectCollisionsBorked" scene; 3. Enter a play m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map