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[Windows][Gamepad] DualShock added twice if DS4Windows/DS4Tools is insta...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/188 If DS4Windows or DS4Tools is installed and XI... Read more
[Editor] Changes in editor not getting saved
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/190 From forum: https://forum.unity.com/threads/g... Read more
[XR] Joystick Y values do not adhere to InputSystem convention
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/195 Our Input Requirements Matrix specifies:"Game... Read more
[XR] The Oculus Touch Controller template has inconsistent capitalizatio...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/196 All controls for the Oculus Touch controller ... Read more
[XR] For OpenVR (SteamVR) with the Oculus Rift, indexneartouched fires w...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/197 indextouched should fire instead. Read more
[OSX][Mouse] The horizontal scroll value is not consistent between the o...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/145 In Old Input Manager, scroll left = positive;... Read more
[Editor][Windows][Keyboard] Plugging in a keyboard while having new inpu...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/153 Sometimes plugging in a keyboard while runnin... Read more
[Performance] Too much time spent during domain reloads.
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/158 InputManager.OnAfterDeserialize can easily ad... Read more
Deprecated UnityEngine.AssetModificationProcessor should be removed
How to reproduce:1. Open attached project "Deprecated AssetModificationProcessor"2. Open "Dep" C# script in the root Assets folder3.... Read more
Particle system bounds are incorrect when particles are meshes with offs...
How to reproduce:1. Open attached project "ParticlesBounds.zip" and scene "SampleScene"2. In Hierarchy window, select "GameObject" o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
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- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window