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Fixed in [Package] 0.2.6-preview

Votes

0

Found in [Package]

0.0.9-preview

Issue ID

1091918

Regression

No

[XR] Joystick Y values do not adhere to InputSystem convention

Package: Input System

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Priority: 7Not yet prioritized for a release

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Severity: 3Secondary functionality broken

Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/195

Our Input Requirements Matrix specifies:
"Gamepad.leftStick.y` is bottom to top [-1..1] with centerpoint at 0"
and is consistent on this point throughout. Our current XR implementations are inverted from this standard.

Present on:
- OpenVR with Oculus Rift
- OpenVR with Vive Wand

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