Search Issue Tracker
Fixed in 0.2.6-preview
Votes
0
Found in [Package]
0.0.9-preview
Issue ID
1091918
Regression
No
[XR] Joystick Y values do not adhere to InputSystem convention
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/195
Our Input Requirements Matrix specifies:
"Gamepad.leftStick.y` is bottom to top [-1..1] with centerpoint at 0"
and is consistent on this point throughout. Our current XR implementations are inverted from this standard.
Present on:
- OpenVR with Oculus Rift
- OpenVR with Vive Wand
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment