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Fixed in 0.2.0-preview
Found in [Package]
[XR] The Oculus Touch Controller template has inconsistent capitalization of controls.
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/196
All controls for the Oculus Touch controller are lower case EXCEPT for:
which are pascal case.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [VFX Graph/Oculus/Vulkan] Line Output is not visible on Oculus
- [VFX/Oculus/GLES 3] Screen Space particles are flipped on Y
- Colors majorly change when the Volume Component's "Weight" property value changes from 0 to any small value
- [VFX/Oculus/GLES 3] Skinned Mesh and Mesh sampling effects do not appear when TexCoord is used
- Serializable type loses its "NaN" value when copying and pasting it in the Inspector window