Search Issue Tracker
By Design
Votes
0
Found in [Package]
0.0.9-preview
Issue ID
1091881
Regression
No
[OSX][Mouse] The horizontal scroll value is not consistent between the old and new input system.
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/145
In Old Input Manager, scroll left = positive; scroll right = negative.
In New Input System, scroll left = negative; scroll right = positive.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
This is by design, as we want to return pixels not lines as deltas. The old system did not do that.