Search Issue Tracker
Fixed in 0.3.0-preview
Votes
0
Found in [Package]
0.0.9-preview
Issue ID
1091882
Regression
No
[Editor][Windows][Keyboard] Plugging in a keyboard while having new input system enabled causes the editor to freeze.
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/153
Sometimes plugging in a keyboard while running Unity editor with the new input system enabled causes the editor to freeze until the process is killed via task manager.
The issue happens only in edit mode (a standalone build doesn't seem to be affected), only with the new input system enabled (Active Input Handling set to "Both" or "Input System (Preview)") and I have reproduced it with 2 out of 3 keyboards I've tested with. No other types of controllers have been affected so far.
I have no 100% repro steps, as the issue occurs seemingly randomly and only on some keyboard devices. Plugging the keyboard in and out while opening or closing the input debugger window and/or entering or exiting play mode repeatedly in between seems to cause the issue to happen more often.
Sorry for a very vague issue report, but I haven't discovered anything else so far. Here is a link to my initial forum post:
https://forum.unity.com/threads/plugging-in-a-keyboard-randomly-freezes-editor.535736/
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes
Add comment