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Light Probe Proxy Volumes turn GameObject darker when it has a transpare...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Inside the Scene View,... Read more
m_Action is cached and not cleared when InputActionReference.Set() is used
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode Ex... Read more
Cinemachine Virtual Camera Transform values change when interacting with...
Reproduction steps:1. Open the attached project “repro-project“2. Open the “SampleScene“ Scene3. Click on the Game view Expected res... Read more
Search: Not all icons, added to search queries, are visible in the light...
Steps to reproduce: Create a 3D project Window -> Search -> New Window Enter "A" into the search field and verify that you get... Read more
The List field doesn't expand/collapse when clicking on it while holding...
Reproduction steps:1. Open the attached project “ListColRepro“2. Open “Assets/Scenes/SampleScene.unity“ Scene3. Open “GameObject“ in... Read more
Decal shader graph is not rendered in the Standalone builds
To reproduce: Create a new project using empty URP template; Import URP samples into the project ( Window > Package Manager > ... Read more
Transition between Reflection Probes is not smooth in Standalone Builds
To reproduce: Create a new project using empty URP template; Import URP samples into the project ( Window > Package Manager > ... Read more
Blend Shape Normals Calculating even when set to none when normal import...
How to reproduce:1. Open the attached project “BlendShapeNormalBug.zip“2. Open the “SampleScene“ scene3. Select the “BSPlane.fbx“ pr... Read more
Editor freezes when exiting Play Mode if the Game window position was ch...
How to reproduce:1. Open the user’s attached “samples-playground.zip” project2. Enter Play Mode3. Dock the Game Window somewhere els... Read more
[HDRP] A minor issue with shadow resolution UI when multi selecting diff...
Version tested: trunk (2023.2.0a17) Steps to reproduce: 1) Create a new HDRP template 2) Crate multiple lights of different types 3)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12