Search Issue Tracker
Fixed in 2021.3.29f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X
Votes
0
Found in
2021.3.27f1
2022.3.2f1
2023.1.0f1
2023.2.0a17
2023.3.0a3
Issue ID
UUM-36224
Regression
No
[HDRP] A minor issue with shadow resolution UI when multi selecting different lights
Version tested: trunk (2023.2.0a17)
Steps to reproduce:
1) Create a new HDRP template
2) Crate multiple lights of different types
3) Multi select them and observe that the label next to resolution is "0 ()" (resolution - current quality asset).
Expected behaviour: while different light types have different resolution tiers the quality asset is still the same. Label can be something like "--- (HDRP performant)". Or if resolutions are the same we can still display it too.
Bonus issue:
1) Select one light - observe it has Ultra option in resolution dropdown
2) Select multiple lights - observe it goes up to high maximum
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Pressing “+” to add new Property throws “NullReferenceException” error after deleting Categories with Properties from Blackboard
- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
Add comment