Search Issue Tracker
Fixed
Fixed in 2022.3.8f1, 2023.1.9f1, 2023.2.0b4, 2023.3.0a1
Votes
2
Found in
2022.2.20f1
2023.1.0b17
2023.2.0a15
2023.2.0b1
2023.3.0a1
Issue ID
UUM-36151
Regression
Yes
The List field doesn't expand/collapse when clicking on it while holding the Option button
Reproduction steps:
1. Open the attached project “ListColRepro“
2. Open “Assets/Scenes/SampleScene.unity“ Scene
3. Open “GameObject“ in the Hierarchy window
4. In the Inspector window collapse the “Compatible Terrains“ List element of the “New Behaviour Script“ Script holding the “Option” button
Expected result: List and all sublists are collapsed
Actual result: List is not collapsed
Reproducible with: 2022.2.0a9, 2022.2.20f1, 2023.1.0b17, 2023.2.0a15
Not reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.0a8
Reproducible on: Intel MacOS Ventura 13.3.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2022.3.8f1):
Fixed UUM-36151 @karl:
Editor: Clicking a foldout with Alt held will now set all child foldouts to the same expanded state when they are bound to SerializedProperty.isExpanded.