Search Issue Tracker
By Design
Votes
0
Found in [Package]
2.8.9
2.9.7
3.0.0-pre.7
Issue ID
CMCL-1477
Regression
No
Cinemachine Virtual Camera Transform values change when interacting with Game view
Reproduction steps:
1. Open the attached project “repro-project“
2. Open the “SampleScene“ Scene
3. Click on the Game view
Expected result: Nothing changes in the Game view
Actual result: “Main Camera” Transform values start changing causing the Game view to get distorted
Reproduced with: 2.8.9 (2021.3.24f1), 2.9.7 (2020.3.47f1, 2021.3.24f1, 2022.2.19f1, 2023.1.0b16), 3.0.0-pre.7 (2023.1.0b16, 2023.2.0a15)
Reproduced on: macOS 13.0.2 (Intel), Windows 10 (user reported)
Notes:
- Changing “Body“ and “Aim“ parameters of “CM vcam1“ GameObject affects the Game view distortion
- Can’t test Player because of compiler errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note:
This is user error. The vcam 's position drives the transform of the main camera with the Brain. If the vcam is a child of the main camera, this creates a circular dependency.
Solution: unparent the vcam from the main camera. The main camera, the vcams, and the vcam targets should all be separate GameObjects, not parented to each other.