Search Issue Tracker
By Design
Votes
0
Found in [Package]
2.8.9
2.9.7
3.0.0-pre.7
Issue ID
CMCL-1477
Regression
No
Cinemachine Virtual Camera Transform values change when interacting with Game view
Reproduction steps:
1. Open the attached project “repro-project“
2. Open the “SampleScene“ Scene
3. Click on the Game view
Expected result: Nothing changes in the Game view
Actual result: “Main Camera” Transform values start changing causing the Game view to get distorted
Reproduced with: 2.8.9 (2021.3.24f1), 2.9.7 (2020.3.47f1, 2021.3.24f1, 2022.2.19f1, 2023.1.0b16), 3.0.0-pre.7 (2023.1.0b16, 2023.2.0a15)
Reproduced on: macOS 13.0.2 (Intel), Windows 10 (user reported)
Notes:
- Changing “Body“ and “Aim“ parameters of “CM vcam1“ GameObject affects the Game view distortion
- Can’t test Player because of compiler errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
This is user error. The vcam 's position drives the transform of the main camera with the Brain. If the vcam is a child of the main camera, this creates a circular dependency.
Solution: unparent the vcam from the main camera. The main camera, the vcams, and the vcam targets should all be separate GameObjects, not parented to each other.