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1
votes
Fixed

[WinRT] Building a project with Fsharp.Core.dll fails due to a NullRefer...

WP8

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Feb 23, 2015

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Version/s: 4.6.3f1

To reproduce:1. Open the attached project. It contains the FSharp.Core.dll2. Build for WP8, WP8.1, Win 8.13. Error is thrown: Error ... Read more

0
votes
Fixed
0
votes
Fixed

[HomeScreen] Video player doesn't go to fullscreen mode when the icon is...

Editor - Other

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Feb 27, 2015

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Version/s: 5.1.0a1

To reproduce:1. Open up the homescreen's 'Get Started' tab2. Play the video and click on the 'fullscreen' icon, which is located in ... Read more

0
votes
Duplicate

[HomeScreen] Clicking on 'new project' makes buttons disappear

Editor - Other

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Feb 27, 2015

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Version/s: 5.1.0a1

Steps to repro:1. Open the homescreen2. Press 'new project'3. Observe buttons at top right: http://screencast.com/t/8qkKUpvb5uG3They... Read more

0
votes
Fixed

Shaders: #pragma target with trailing comment is not recognized

Shaders (Legacy)

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Feb 27, 2015

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Version/s:

Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more

0
votes
Fixed

[Prefab] Undo skips prefab unparenting

Assets Management

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Feb 24, 2015

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Version/s: 5.0.0f3

To reproduce the bug please follow the steps1. Create new project2. Create new GameObject3. Create new prefab for GameObject4. Creat... Read more

0
votes
Won't Fix

[OSX] Build with '&' in name fails to start

Deployment Management

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Feb 26, 2015

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Version/s: 5.0.0f3

Steps to reproduce: 1. Create a new Unity project on a OSX machine2. Build the project for standalone with an ampersand (&) symb... Read more

0
votes
Postponed

[Cubemap] Not all Cubemap importing options are exposed in the scripting...

Graphics - General

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Feb 20, 2015

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Version/s: 5.0.0f2

There's no way from script to access options such as Mapping and Fixup Edge Seams. It would be useful if those options was exposed s... Read more

0
votes
Fixed
0
votes
Fixed

Using GetCurrentMethod causes exceptions on WebGL

WebGL

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Feb 27, 2015

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Version/s: 5.0.0f3

Steps to reproduce this issue: 1. Open the attached project2. Build&Run on WebGL3. Press button4. It invokes GetCurrentMethod an... Read more

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