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0
votes
Won't Fix

[Handles] Transform handles are missing after exiting play mode

Scene/Game View

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May 03, 2016

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Version/s: 5.4.0b17

Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. Run it. Two child objects will be instantiated for cubes 4. ... Read more

2
votes
Fixed

Modifying Asset .meta files directly does not rebuild Library

Asset and Scene Management

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May 03, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open the attached project 2. Click the 'Wall' prefab 3. In the Inspector tab go down to Asset Labels 4. Add a... Read more

3
votes
Postponed

[New Feature] Baked lightmap for Skinned Mesh Renderers in Unity 5

Global Illumination

-

Jan 28, 2016

-

Version/s:

- In 4.6, Beast supported lightmapping of Skinned meshes. - In Unity 5, Skinned meshes can be tagged for lightmapping but when ligh... Read more

0
votes
Fixed

[LocalSimulation] Not all particles are destroyed after ParticleSystem.S...

Shuriken

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May 03, 2016

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Version/s: 5.4.0b17

Steps to reproduce: 1. Open attached project 2. Open scene "ParticleIssueScene" 3. Enter play mode (make sure that scene view isn't... Read more

1
votes
Won't Fix

Floating window is not affected by monitor scale while context menu is

Window management

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May 01, 2016

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Version/s: 5.4.0b16

Steps to reproduce: 1. Open attached project and set editor layout to default 2. Set scale of one of the monitor's to 150% (the scal... Read more

0
votes
Fixed

Rescaling custom editor window crashes on CreateDirect3D11SurfaceFromDXG...

DirectX

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Apr 28, 2016

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Version/s: 5.4.0b17

Steps to reproduce: 1) open attached project 2) open scene 'Test' 3) Window > amplify color > LUT browser 4) Attach this new window ... Read more

0
votes
Duplicate

Windows Standalone player launcher does not default to native resolution

Editor - Other

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May 02, 2016

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Version/s: 5.4.0b16

To Reproduce: 1. Create an empty app. 2. Make sure that 'Default is Native Resolution' is checked in player settings. 3. Build and ... Read more

0
votes
Fixed

Second "Build" fails when animation window is opened

Deployment Management

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Apr 27, 2016

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Version/s: 5.4.0b15

To reproduce: 1. Open attached project 2. Open "game" scene 3. Open Animation window 4. Build for iOS 5. Select "_GameController" ga... Read more

0
votes
Fixed

Hebrew is not recognized on Android by Application.systemLanguage

Android

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May 03, 2016

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Version/s: 5.3.3f1

Using Application.systemLanguage on Android device that used Hebrew language returns "Unknown", rather than Hebrew. Read more

2
votes
Not Reproducible

[UNET] NetworkIdentity returns wrong assetID values therefore 'Object ha...

Networking

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May 01, 2016

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Version/s: 5.4.0b16

Reproduction steps: 1. Open User attached project 2. Build a standalone player 3. In the player - click on "LAN Host(H)" 4. In the e... Read more

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