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Auto Mass is incorrectly calculated for Capsule Collider 2D
Reproduction steps: 1. Open attached project; 2. Click on the object "CapsuleCollider2D_bugged" and observe auto calculated mass val... Read more
Transparency not working when importing PNG with Alpha
Reproduction Steps: 1. Import attached project. 2. Select "A" image in Project. 3. In Inspector, mark "Alpha is Transparency" as act... Read more
An empty folder with build name is required when building for OSX on Win...
To reproduce: 1. Create a new project 2. Create scene 3. Build scene for OSX Expected: scene will be built in selected/created fold... Read more
[Anim] error clicking in empty Animator window
Getting the following error in the Console when clicking in an empty Animator window. repro: -start Unity (repro only happens on a ... Read more
[Anim] Error entering Blend Tree in Animator
Getting an error when entering (double-click) a Blend Tree in the Animator window. repro: -create a new project -create an Animator... Read more
Unity crashes in <TypeTreeIterator::Next>, when a script is dragged over...
Reproduction steps: 1. Open the attached project; 2. Open the scene "Sandbox"; 3. Click on the object "Cube"; 4. Drag the script (fo... Read more
[Android] Application crash with Fatal signal 11 ( Out of memory)
Steps to reproduce: 1) Download attached project 'Test.zip' and open in Unity 2) Build and Run 'FarmLand' scene Note: Application w... Read more
Crash in AtomicList::Load while turning off occlusion culling with high ...
Crash while turning off occlusion culling with high shadow distance. It happens only with specific camera positions and models. Rep... Read more
[AnimationWindow] Pointer doesn't move into the next input box when "Tab...
Reproduction steps(GIF attached): 1. Open the attached "Archive" project. 2. Select the "New Animation" in the project view. 3. Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Source and Override foldouts are not functional
- Terrain Component uses "?" near the "Random" checkbox in "Paint Trees" tool
- Reflection Probes flicker when Probe Blending is enabled
- Terrain's "Brush Masks" Overlay's default color doesn't match other Overlays
- Additional settings dropdown in Terrain Overlay is not grayed out for painting modes with no extra settings