Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.1f1
Issue ID
890803
Regression
No
Unity crashes in <TypeTreeIterator::Next>, when a script is dragged over the custom Inspector window
Reproduction steps:
1. Open the attached project;
2. Open the scene "Sandbox";
3. Click on the object "Cube";
4. Drag the script (for example "Item.cs") over the object component "TestScript.cs" till the Unity crashes;
Actual result: Unity crashes at <TypeTreeIterator::Next>.
Expected result: Unity should not crash.
Note: Unity does not crash, if the "EditorGUILayout.ObjectField(Item);" (line 34) in the EditorTest.cs is commented.
Reproduced with: 5.5.0a6, 5.5.2p3, 5.6.0f1, 2017.1.0a3
Can not be tested with 5.4 version, because the error shows (error.jpg) and when the error line is commented, Unity does not crash.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
- [HDRP] Light doesn't bounce off terrains
- Unity Hub opens instead of the Unity Editor when launching a project from a Windows command line if a backslash is added to the end of the project path
- "ParseErrorException" is thrown when parsing a float with a very small value from JSON
Add comment