Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.56f1
2022.3.66f1
6000.0.58f1
6000.2.6f1
6000.3.0b2
Issue ID
UUM-119438
Regression
No
Prefab Source and Override foldouts are not functional
Reproduction steps:
1. Create a new project
2. Create a GameObject (eg. Cube)
3. Drag it into the Project window to create a Prefab
4. Select newly created GameObject and change one of the fields values (eg. Scale X value)
5. Click on Overrides dropdown in the Inspector and click on Transform section
6. Click on Override Transform section foldout to collapse it
Actual result: Foldout does not get collapsed
Expected result: Foldout gets collapsed
Reproducible with: 2021.3.56f1, 2022.3.66f1, 6000.0.58f1, 6000.2.6f1, 6000.3.0b2
Reproduced on: macOS Sequoia 15.4 (M4), Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Thank you for bringing this issue to our attention. After careful consideration, we have determined that this issue is not aligned with our current development priorities and focus areas. As such, we have decided not to invest time and resources into addressing it. We appreciate your input and understanding, and please let us know if you have any other concerns or issues you would like to report in the future.