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Scheduling NativeArray batch of uninitialized RaycastCommands causes cra...
How to reproduce:1. Open the "RayCastCommand.zip" project2. Open the "SampleScene.unity" scene3. Press Play Actual result: Unity cra... Read more
[UnityTest] Tests ignore the NUnit "Repeat" attribute
Reproduction steps: 1. Open "workbench-trunk.zip" project2. Open "Test Runner" -> "PlayMode"3. "Run All" Expected Result: The tes... Read more
Create new palette pop up steals focus from the OS window
Steps to reproduce : - create a tilemap- create a tile palette- press Create new palette and notice that the window can overlap the ... Read more
[VSforMac] Using ".NET 4.x Equivalent" runtime version with ".NET Standa...
Steps to reproduce: 1. Create new Unity project2. Create a new script3. Make sure that the "Scripting Runtime Version" is set to ".N... Read more
Enlighten bake crashes when connected to Perforce
If we're connected to perforce then hit autogenerate and bake, we get a crash almost 100% Of the time at the end of the bake when th... Read more
[Tilemap] Tile palette gets populated by old tiles if you import new til...
Repro:1. use the tiles provided or a new project with a bunch of isometric tiles2. select the palette3. Select 6-7 png and add them ... Read more
Tilemap doesn't render if zooming out too far in the scene view
Steps to reproduce : - create a grid- create a tilemap- paint some tiles on the tileamap- zoom out to the maximum in the scene view-... Read more
Splash screen logo is too big in the inspector when the inspector is str...
Steps to reproduce: 1. Create new Unity project2. Open 'Player Settings/Splash Image' window3. Enable "Show Unity Logo" and set "Dra... Read more
Assertion failed on expression: 'Thread::CurrentThreadIsMainThread
As far as I know Assertion failed on expression: 'Thread::CurrentThreadIsMainThread()' is debug information and it should not appear... Read more
[TextMeshPro, Improved Prefabs] TextMeshPro-Text GameObject is added to ...
1. Add Text to the scene2. Drag Text GameObject to the Project browser to make a prefab3. Double-click on Text prefab asset4. Add "G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open