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Undoing Timeline Animation changes does not update Inspector if Enter wa...
Steps to reproduce:1. Open SampleScene from attached project2. Open Timeline window and select Plane3. Enter record mode4. Make a ch... Read more
Black background when using Camera Clear flag: Depth Only in LWRP only
How to reproduce:1. Open the user-submitted project2. Open the "Main" Scene3. In the Hierarchy window select the "CameraDrawer" obje... Read more
[IL2CPP] Async operation causes NullReferenceException in the Build when...
How to reproduce:1. Open the attached project2. Make sure that the Scripting Backend is set to IL2CPP3. Build the project4. In the V... Read more
The whole Prefab is selected when trying to select a child Object of the...
How to reproduce:1. Open the attached "TestFor1076594.zip" project's SampleScene2. Try to select the red Cube with a multi-select bo... Read more
Unity allows to build project via script with not compatible color space...
With a custom build script you have an opportunity to build a player with not compatible color space and graphics API. It means on i... Read more
Possible to interact with hidden elements in Timeline window when there ...
Steps to reproduce:1. Create a new object with Playable Director2. Assign timeline which has no tracks to the Playable Director comp... Read more
When using .NET 4.X with Compatibility Level .NET Standard 2.0 the Regis...
To reproduce:1. Open the user's attached project2. Make sure your Compatibility Level is set to.NET Standard 2.0 and you're using Sc... Read more
[Curve] Assertion fail on curveT when simulating a particle system
Repro steps:1. Open Bug scene from the following project:https://drive.google.com/open?id=1Uid9A9JjtdXJqGWz_wN3VCjSsfUCN1xZ (project... Read more
Masive Scripts overhead of the Editor in the Profiler using Deep Profile
Reproduction steps:1. Open the attached project.2. Open Window > Analysis > Profiler.3. Toggle on "Deep Profile' and "Profile ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open