Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a10
Issue ID
1076038
Regression
No
Undoing Timeline Animation changes does not update Inspector if Enter was not pressed after typing in the value
Steps to reproduce:
1. Open SampleScene from attached project
2. Open Timeline window and select Plane
3. Enter record mode
4. Make a change in Inspector to any Transform value, by typing it in, but don't press Enter
5. Undo
Expected result: Inspector updates value after undo
Actual result: keyframe and changes are undone, but value in the Inspector is not updated (it get's updated only after clicking somewhere else)
Reproducible: 2018.3.0a11
Before 2018.3.0a4 undoing would not update changes at all, only remove the keyframe. So impossible to check for this issue.
Note: Happens both with Timeline animations done in Timeline window and in Animation window.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment