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Windows Standalone builds with IL2CPP dynamically link C++ runtime
This makes builds unable to run on computers without C++ redistributable installed. Read more
Physics.CapsuleCastNonAlloc returns incorrect value when hits connection...
To reproduce: 1. Open project 2. Play scene Expected: 'Hit Plane at -0.01629636 0 0 Distance ...' message will be shown Actual: 'Hi... Read more
Using Assembly Definition increases recompile time for about 10 seconds ...
Reproduction steps: 1. Download user's project and open in Unity 2. Try changing Test.cs script and note the recompilation time 3. R... Read more
Black screen is appears when you launch an app with XR support enabled f...
Steps to reproduce: 1. Create a new project 2. Switch platform to Windows Store 3. Enable XR support in XR Settings 4. Build 5. Open... Read more
Xbox One Controller (Bluetooth) does not triggered the input events when...
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Build 4. Xbox One Controller via Bluetooth 5... Read more
Building game with Api Compatibility set to .NET Standart 2.0 and blocks...
How to reproduce: 1. Open given Unity project https://github.com/hallidev/UnityWASAPILoopbackAudio 2. Turn on any audio(Youtube, Spo... Read more
LoadImage() returns true even if the image fails loading when using Load...
To reproduce: 1. Open user's attached project (LoadImageBug2) 2. Enter Play mode Expected: LoadImage() returns false when data can'... Read more
[TestRunner] command -editorTestsCategories does not work in Unity 5.6
Reproduction steps: 1. Download "Testrunner.zip" project and open command prompt 2. Change path to Unity.exe (version 5.6) 3. Run th... Read more
modifications.empty error is thrown when instantiating a prefab that con...
How to reproduce: 1. Open given Unity project 2. Drag the prefab "Prefab" into the scene 3. Error is thrown Expected result: When p... Read more
Surface Shader compile fails if Input Struct has a field with the same n...
To reproduce: 1. Open attached project; 2. Select the Shader "TestSurfaceShader"; 3. Notice the compilation error in the Inspector. ... Read more
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