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[SinglePassStereo] Forward rendering, realtime directional light frame b...
Realtime directional light shadows have artifcats with forward rendering and single pass stereo enabled Read more
[Compute] Use of uint causes glitchy mesh
Steps to reproduce: 1. Open attached project 2. Run the scene 3. Notice that generated mesh is glitchy Note: Happens on DX11 and G... Read more
Camera FOV doesn't affect skybox
Steps to reproduce: 1. Open attached project 2. Open scene "TestCase" 3. Make sure that Game view is visible 4. In hierarchy, selec... Read more
Build fails returning serialization errors when building after reimporti...
How to reproduce: 1. Open the attached project 2. Right Mouse Click on Assets folder and select Reimport All 3. After it is done, b... Read more
[Legacy] Adding Is Active property while in recording mode crashes at Un...
Steps to reproduce: 1. Open attached project "788452.zip" 2. Open scene "repro" 3. Open animation window 4. In hierarchy, select "C... Read more
Generate Lightmap UVs doesn't complete in more than 20 hours for a house...
To reproduce: 1. Open attached project 2. Select bedroom nature 3. Check Generate Lightmap UV and press Apply 4. On my machine it di... Read more
[SpringJoint] If min and max distances are equal then changing min dista...
Steps to reproduce: 1. Open attached project 2. Open scene "Main" 3. Run scene 4. Notice that left set of cubes is behaving correct... Read more
[iOS][Airplay] Camera.SetTargetBuffers doesen't work with GLES2/3
To Reproduce: 1. Build and run the attached project with GLES2 or 3. 2. Enable Airplay with mirroring on your device. 3. Click the ... Read more
iOS device name is not recognized for Unity Remote in Editor settings
Some newer devices got their names as "Unkown" like iPhone SE and iPad Pro 1. Create new project 2. Go to Edit>Project Settings>Edi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Component (...) had become dangling during an undo operation." warning undoing creating a light
- Ghost collisions occur in a Physics mesh when entering the Play mode
- TMP text with Auto Size overflows when using the WD% property
- Light Explorer does not update Isolated Selection when new Light selected in Scene
- "Reference for Rendering" opens a documentation focused in the "Shadows"