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NullReferenceException after undoing creation of InputField in Play mode...
Steps to reproduce: 1. Create a new project or new scene in Unity 2. Create UI -> Input Field in Hierarchy 3. Enter Play mode 4. Cli... Read more
Unable to edit coliders or cloth using a second inspector window
To reproduce: 1) Create new project 2) Add a cube to a scene 3) Enable edit mode on box collider of cube to see the pivots Notice i... Read more
[Video] "Reading/writing memory blocks" exception thrown when playback s...
"Reading/writing memory blocks that are not multiple of tuple size is not allowed on a tuple_ringbuffer!" exception is thrown contin... Read more
Rigidbody.centerOfMass is miscalculated
To reproduce: 1. Open the project, attached by the tester (centerOfMass.zip) 2. Open the "scene" scene 3. Select ColliderAtRoot gam... Read more
[Allegorithmic] Substance Designer materials can't be used even if Subst...
To reproduce: 1. Download attached project "BT_LWRP.zip" and open in Unity 2. Go to Assets > Materials 3. Try to edit "granite_grey... Read more
App failed to initialize "Your hardware does not support this applicatio...
Steps to reproduce: 1. Open user attached project 2. Add your device's oculussig to /Assets/Plugins/Android/assets 3. Build and run ... Read more
Holding a button/key does not work isn't detected constantly in Linux bu...
To reproduce: 1) Open attached project 2) Build and run for Linux 3) When it runs, hold Spacebar Expected: It should show 'true' al... Read more
[Animation] Rig and Automatic Root Bone assignment
To reproduce: 1) Open attached project and scene 2) Check out the models with full skeleton Notice that their root bone in skinned ... Read more
When building the game for Windows, the .exe takes the file name of the ...
To reproduce: 1. Build a new project 2. Observe that the .exe file's name is the same as the folder the .exe is in Expected: Produ... Read more
[iOS] link.xml does not prevent IL2CPP stripping of generic class's cons...
To reproduce: 1. Open users attached project "ProtobufOnIL2CPP2018.zip" 2. Build for iOS 3. Run the project from Xcode to an iOS dev... Read more
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