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Fixed in 2018.2.X



Found in



Issue ID




When building the game for Windows, the .exe takes the file name of the folder you save in, instead of the given "Product Name"



To reproduce:

1. Build a new project
2. Observe that the .exe file's name is the same as the folder the .exe is in

Expected: Product Name, set in Player settings, should be used as the name of the executable. Alternatively, there should be a way to specify the name of the .exe file prior to building.

Reproduced in 2018.1.0b8, 2018.1.0b13, 2018.2.0a8
Did not reproduce in earlier versions, when building you were asked to specify the name of the .exe instead of the folder and thus there wasn't a problem with .exe taking the name of the folder

Comments (5)

  1. APSchmidt

    Oct 22, 2018 17:48

    This issue is said to be fixed in 2018.2 but it's not.

    The issue happens in 2018.2.13f1:
    - building the project asks a destination where to save the built project,
    - naming the executable is not possible,
    - the executable takes the name of the project.

  2. Baal_9

    Jul 28, 2018 07:06

    Currently not working for me, build is still being called folder name (ver 2018.1.5f1)
    Naming errors occur in WebGL builds also.....

  3. ybadragon

    Jul 01, 2018 03:59

    Reproduced in 2018.1.6f1. Didn't realize this was already reported when I made a duplicate bug....

  4. Zarkow

    Jun 05, 2018 12:09

    Reproduced in 2018.1.2f1

  5. Zarkow

    Jun 05, 2018 12:08

    This worked fine in 5.1.2, 5.2.3, 5.6.2, 5.6.3p1 and 5.6.3p1 (those are the projects I have on disk and can verify with).

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