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[Dynamic batching] Dynamic batching corrupts tangents on a FBX that has ...
Steps to reproduce:1. Open attached project2. Open Player settings3. Toggle 'Dynamic Batching' on and off while looking at the game ... Read more
[Packages] Entitites package includes unit tests from Unity.Services.Bro...
Steps to reproduce:1. Download user attached project2. Remove "testables" entries from the manifest.json file3. Open project and ope... Read more
NavmeshAgents do not recognize all of the baked Navmesh when spawned by ...
How to reproduce:1. Open attached project "BugPrefabInstantiate.zip" and scene "BugInstantiate"2. In Hierarchy window, select "Spawn... Read more
Unity crashes when clicking in the specific zone in the Scene view
How to reproduce:1. Open user attached project2. Click on the specific zone marked in the photo Expected results: Successful clickAc... Read more
[Inspector] Content of longer .md files is cut off
To reproduce: 1. Open the attached project (New Unity Project (19).zip)2. Select the Packages/HD Render Pipeline/LICENSE file3. Obse... Read more
Creating Layer Groups with the '/' symbol creates multiple groups with t...
How to reproduce:1. Create a new Unity project2. Create multiple grouped Layers (for instance, 'GroupedLayer/Layer1' and 'GroupedLay... Read more
Korean/Chinese IME: Certain combinations of Korean letters get deleted f...
How to reproduce:1. Create a new Project2. In the Hierarchy Window right-click -> UI -> Input Field3. Switch your Keyboard lan... Read more
[Mac] Crash when adding new component using keyboard
Steps:1. Open a new project2. Create a new GameObject3. In Inspector press Add Component4. Type any component's name5. Press "Down" ... Read more
[WebGL] Task awaited with Task.ConfigureAwait(false) does not continue i...
Steps to reproduce:1. Open user attached project2. Build and run on WebGL3. Observe that ConfigureAwait(false) does not output "Asyn... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets