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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

2018.2.0f2

Issue ID

1068590

Regression

No

NavmeshAgents do not recognize all of the baked Navmesh when spawned by PrefabUtility.InstantiatePrefab

AI Navigation

-

How to reproduce:
1. Open attached project "BugPrefabInstantiate.zip" and scene "BugInstantiate"
2. In Hierarchy window, select "Spawn Prefabs (Bug)"
3. Enter Play mode
4. Observe red spherical gizmo and agent spawn position

Expected result: spawned navmesh agents treats ground as walkable and stay in the red sphere
Actual result: spawned navmesh agents treats ground as not walkable and teleports to the nearest walkable point

Reproducible with: 2018.2.3f1, 2018.3.0a8
Could not test with: 2017.1.5f1, 2017.4.9f1, 2018.1.9f1 (due to an error)

  1. Resolution Note:

    Will be fixed as part of substantial refactoring work planned for the NavMeshAgent.
    More information will be communicated on the Navigation forum. https://forum.unity.com/forums/navigation.79/

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