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[Mobile] Metallic Standard Shader looks unlit on an Android with a Mali ...
Steps to reproduce 1. Open attached project 2. If you're building for Android, set the Graphics API to OpenGLES3, if you're buildi... Read more
Editor freeze on "Checking workspace has not changed" message
1. What happened? Still getting more information, but for some users, after pulling the latest changes in their project via Collab ... Read more
WWW request doesn't send Content-Length header
To reproduce: 1. Open attached project; 2. Open "Main" scene; 3. Enter Play mode; 4. Look at the Debug.Log thrown to the Console. ... Read more
Right-clicking on an asset destroyed (from script) during playmode crash...
To reproduce: 1)Open the attached project 2)Open "test" scene 3)Run the scene and press "D" key to call DestroyImmediate on "test.pr... Read more
Unexpected jump while debugging nested loops in Visual Studio
How to reproduce: 1. Open Unity 2. Load user-submitted project 3. Open 'ArrayTest.cs' script in Visual Studio 4. Set Visual Studio d... Read more
DLL file causes Editor to hang on entering Play mode
Steps to reproduce: 1. Open attached “testingDLL.zip” Unity project 2. Enter Play mode Expected results: Unity enters Play mode Act... Read more
[DX12] Crash with memory allocation issues when using a camera with the ...
To reproduce: 1) Open attached project Optional: Make sure Test2 is set to be built and that DX12 is the first API to be used 2) Bui... Read more
[Editor UI] Point light icon is missing in inspector window for light co...
Steps to Repo: 1. Hierarchy > Right click > Light > Point Light 2. Select created point light > observe in inspector window that the... Read more
Memory leak caused when a static flag is set to 'lightmap static' on an ...
Steps to reproduce: 1. Open user attached project 2. Open the scene "leaks.unity" in Assets->Scenes 3. Open Task Manager in Windows,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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