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Static objects exhibit artifacts in Shadowmask mode when Auto Generate i...
Steps to reproduce: 1. Download the attached project and open the SampleScene2. Navigate to the Lighting Settings window, and make s... Read more
Package Manager UI - Unable to switch between "In Project" and "All Pack...
Package Manager UI - Unable to switch between "In Project" and "All Packages"When the package manager UI is docked. Maximizing and m... Read more
[Prefabs] Legacy prefabs are broken after upgrading a project to 2018.3
Steps to reproduce: 1. Clone and open the Enter The Room project (info in the comments)2. Open any of the scenes3. Notice that nothi... Read more
[GPU Instancing] Mesh particle outline shows at the origin point / click...
Repro steps: 1. Open SampleScene from the attached project2. Select the Particle System in the hierarchy and, with the outline enabl... Read more
Development Console does not show up in Development Builds for Standalon...
How to reproduce:1. Open user-submitted project (ErrorConsoleTest)2. Build the project as a Standalone Mac Build with "Development B... Read more
Building Player leads to errors when terrain and terrain trees are in se...
1. Open attached Unity project2. Build and run the project3. Open ...LocalLow\DefaultCompany\AssetBundleRefError\output_log.txt Expe... Read more
PhysX error is thrown when setting MeshCollider.isTrigger to true for a ...
How to reproduce:1. Open the attached "TestFor1064779.zip" project2. Play the Scene3. Observe the errors in the Console window Expec... Read more
Remove slot option is enabled even when there are no slots to be removed...
Remove slot option is enabled even when there are no slots to be removed in Shader sub graph. Steps To Reproduce: 1. Create a projec... Read more
[Shuriken] ParticleSystem doesn't get rendered into a texture when using...
Repro steps:1. Open user attached project2. Open scene "Foo"3. In the main menu bar select MyMenu -> Generate thumbnails4. Open t... Read more
Crash at RendererScene::SceneAfterCullingOutputReady when entering playm...
Crash happens when Draw3DAuto() function is called for the VectorLine which is set to Visibility.Static in the VectorManager. Steps ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks