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Profiling Editor keeps leaking memory
Steps to reproduce:1. Open new project2. In Profiler window click "Profile Editor"3. Let it run and while looking at the Task Manage... Read more
[LWRP][iOS][GLES2] RenderTexture.Create failed: requested size is too la...
To reproduce:1. Open project attached by QA2. Switch platform to iOS and set GL ES2 API3. Build and run ExampleScene-Player Expected... Read more
Memory leaking when selecting an Audio Source in Editor
Steps to reproduce:1. Open new project2. Add Audio Source to scene3. Select it in hierarchy4. Observe in Task Manager Unity taking u... Read more
Query performance significantly dropped
How to reproduce: 1. Open attached project (BoxCastPerf.zip)2. Open scene Scenes/SampleScene.unity3. Open the Profiler window and sw... Read more
Error is thrown in console when creating a new script in prefab mode and...
How to reproduce:1. Create a new project2. Create and open a new prefab3. Start creating and attaching a new C# script while in pref... Read more
[IET] PostProcessing throws errors and tutorials do not start when Learn...
How to reproduce:1. Start Unity2. Select "Learn/Basic Tutorials"3. Download one of the given tutorials and then start it4. Wait unti... Read more
Prefab loses object references when upgrading from 5.5 to 2018.3
Prefab loses object references when upgrading form 5.5 to 2018.3 - managed to get it down to a package that has only one VFX. Repro ... Read more
MenuItems do not get subgrouped by path when creating new MenuItems with...
How to reproduce:1. Open user's attached project2. Right click on an asset inside the project view Expected result: inside the menu,... Read more
Profiler.GetMonoUsedSizeLong always returns 0 when used in Build
How to reproduce:1. Open the attached "TestFor1057232.zip" project2. Build and Run3. Notice that Profiler.GetMonoUsedSizeLong return... Read more
[Terrain] Crash when painting height/texture on Terrain
Repro steps:- Create/open a Project with Unity 2019.1.0a3- Create a new Scene- Create a new Terrain GameObject via the Hierarchy Con... Read more
All about bugs
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