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[tvOS] Splash Image property is cleared every time the project is played...
To Reproduce: 1. Open the attached project (or any other project). 2. Set AppleTV splash image to any png file. 3. Play any scene i... Read more
Dead scripting wrappers contribute to Asset GC workload
Steps to reproduce: 1. Open attached project 2. Open scene "UnityGCTest" 3. Open profiler 4. Run scene 5. In profiler, notice spike... Read more
Scrolling scaled Game View randomly changed scale value
How to reproduce: 1. Open provided example project 2. Execute "Window > Game" from main menu 3. Set Scale to 5x in Game view 4. Noti... Read more
Inspector lock state is lost once any editor window is maximized and min...
Steps to reproduce: 1. Open attached project 2. In project tab, select "bugreport.txt" and lock its inspector 3. Maximize any game ... Read more
Unity Ads don't play on Samsung Galaxy S 3
Reproduction steps: 1. Open the attached project 2. Build and run the project on Samsung Galaxy S 3 3. Press the button 4. Notice th... Read more
Altering Mass on a Rigidbody with multiple child colliders causes positi...
Steps to reproduce: 1. Open attached project "775001.zip" 2. Open scene "repro" 3. Select "MeshBox (1)" in hierarchy and notice tha... Read more
Reference to the script is set to "None" when package is imported
Reproduction steps(GIF attached): 1. Open attached project. 2. Go to "Assets > Import Package > Custom Package". 3. Select "update" ... Read more
5.3 displays disabled "Message" and "Is Warning" fields in scene inspector
Since 5.3, when selecting a scene file, the inspector displays disabled fields called "Message" and "Is Warning". Not sure what they... Read more
Unity.exe + UnityHelper.exe is fully consuming 3 CPU cores while on logi...
Reproduced in 5.3.3p2 Repro steps: 1. Open up editor 2. Log out of your Unity account 3. Start entering your credentials 4. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX