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Garbled UI and "rc.right == m_GfxWindow->GetWidth()" asserts with ProBui...
Install Probuilder Advanced from Asset Store (or use attached project) Open Tools/Probuilder Select any of the Tools (Shape, UI Edit... Read more
Rigidbodies wake up with a jolt when they start sleeping
To reproduce: 1. Open attached project 2. Play the "Warning" scene Note that when the person's model falls down on the ground, and t... Read more
[Profiler] Object names are not shown when profiling a build
Reproduction steps: 1) Use any project 2) Create a Development Build with Autoconnect Profiler selected (reproduced with OSX Standal... Read more
[InputField] Cannot reenter leading decimal point in "InputField"
Steps to reproduce: 1. Open project attached and Open scene "Test". In "Hierarchy" window notice "InputField" component. 2. Click th... Read more
[iOS][IL2CPP] Double casting does not export correctly with IL2CPP
To reproduce: 1. Open attached project ("DoubleCast.zip") 2. Open "MainScene" scene 3. Play it in the editor 4. Notice that in the C... Read more
[Android] [AssetBundle] Loading many AssetBundles causes a crash
To reproduce: 1) Open attached project and Main scene in it 2) Build and run on Android 3) Notice a crash after 5-30 seconds (happen... Read more
DontDestroyOnLoad throws InvalidOperationException when called from the ...
How to reproduce: 1. Open attached project 2. Open scene test.unity - Note that an error appears in the console: InvalidOperation... Read more
[GLCore][ComputeShader] Dispatching specificing shader results in crash
Info: I couldn't find realy compute shader crashing problem. But its related with loop and gpu memory accessing in it. Check gif. M... Read more
[Layers] When layer's name is too long, it becomes invisible in drop dow...
Steps to reproduce: 1. Open attached project and open scene "layergg". 2. Select game object named "GameObject". 3. In "Inspector" w... Read more
[GLCore][HLSL2GLSL] Using uniform naming t0 or other generated ones resu...
Info: Using sames names that a generated in HLSL2GLSL translation results in redaclaration. For example glsl shaders in unit uses te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Component (...) had become dangling during an undo operation." warning undoing creating a light
- Ghost collisions occur in a Physics mesh when entering the Play mode
- TMP text with Auto Size overflows when using the WD% property
- Light Explorer does not update Isolated Selection when new Light selected in Scene
- "Reference for Rendering" opens a documentation focused in the "Shadows"