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APIUpdater crashes when script has qualified access to statically import...
basically code like: using static System.Console; public class C{public void M(){Console.WriteLine("Test"); // this would cause APIU... Read more
[UIElements] FormatException creating UIElements window on non-english c...
Steps to reproduce:1. Change locale to German/Italian or other non-english language2. Select an Editor folder in project browser3. C... Read more
A warning is shown: "Invalid texture used for cursor" when using Texture...
Steps:1. Open attached project "CursorTest20182-p2.zip"2. Open scene SampleScene3. Enter Play mode Expected: no warning is shown.Act... Read more
CommandBuffer.GetTemporaryRT with custom size is incorrect when renderin...
Steps to reproduce:1. Open attached project2. Open "_BlurryRefraction" scene3. Make sure Main Camera rendering path is set to "Forwa... Read more
16 bit tiff import is corrupted if source file is grayscale
16 bit tiff import is corrupt if source file is grayscale import attached tiff, notice it becomes blown out cyan. Read more
New GameObject is not created in the active scene in builds
To reproduce: 1. Open the attached project (SceneTestProject.zip)2. Open the TestSceneA3. Enter Play mode and observe the output in ... Read more
[OSX] Built scene starts flickering on main screen when using Camera.Set...
[OSX] Built scene starts flickering on main screen when using Camera.SetTargetBuffers in a specific project To reproduce:1. Open pro... Read more
Built-in TextMesh objects get corrupted when setting the font at runtime
How to reproduce:1. Open the user-submitted project2. Enter Play mode and observe the TextMesh Object Expected result: the font is s... Read more
Color Picker Wheel is affected by the Playmode tint color
How to reproduce:1. Create a new project2. Go to Edit -> Preferences -> Colors -> Playmode tint; and change its color3. Ent... Read more
Objects are portrayed black when using PostProcessEvent.BeforeTransparent
To reproduce:1. Open attached project(link in edit) Actual results: objects are shown blackExpected results: post effect working Rep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size