Search Issue Tracker
[MixedMode] Combination of realtime and baked lights produces staircase ...
Combination of realtime and baked light produces artifacts at certain light angles 1. Open scene 1 in the attached prj2. Wait for ba... Read more
[iOS] View not rendered if app is launched when device is in landscape o...
To Reproduce: 1. Create a new project, add a cube to the scene & build it (or use the attached project). 2. Make sure the device... Read more
[StreamingAssets] Files in the StreamingAssets folder are imported into ...
Steps to reproduce: 1. Open any project2. Create a "StreamingAssets" folder under Assets3. View the folder in Finder/Explorer4. Past... Read more
Calling SetColor or SetAlpha on the CanvasRenderers of the toggle's chil...
To reproduce this bug: 1. Open the attached project2. Open 'test' scene3. There is a script attached on toggle gameobject which:-Set... Read more
[Translate Handle] When having parent gameobject with negative scale, it...
To reproduce this bug: 1. Open the attached project2. Open 'Demo.Unity'3 It has:-Empty gameobject with negative x scale (-1)-Another... Read more
WWW returns incorrect HTTP status 100 when POST data is relatively large
To Reproduce: 1. Run /Assets/WebPlayerTemplates/server.js (in the attached project) using node.js. 2. Open the project attached to t... Read more
[WWW] [iOS] [Android] Status and other keys missing from WWW.responseHea...
To Reproduce: 1. Play the attached project in editor & click "Header test", notice the printed out responseHeaders. 2. Deploy th... Read more
64bit OSX: uberstrike crashes on trying to join server
-e: see title, works well in 32bit 4.5 runtime -tested and crashed on: osx 10.10, FF34, Chrome39 -repro--install 64bit osx plugin--s... Read more
[WSA] losing references inside prefabs
Related forum thread:http://forum.unity3d.com/threads/possible-bug-losing-references-inside-prefabs-in-windows-store-apps.214952/ Re... Read more
[WSA] UnityEngine.UI.dll is missing its path when building Unity C# proj...
Reproduced on 5.0.0b14, 5.0.0b15; Repro steps:1. open new project;2. build it to WSA with "Unity C# projects" option checked;3. open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed