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[ShaderCompiler] Line is not compiled if TAB is used instead of space in...
Steps to reproduce: 1. Open the attached project 2. Reimport the DepthWriter shader located in Assets/MappingTest folder to force i... Read more
LoadAllAssetsAsync causes Thread::CurrentThreadIsMainThread()
To reproduce: 1. Open attached project 2. Play test scene 3. Notice Thread::CurrentThreadIsMainThread() error Read more
[Input] When a fullscreen non-native resolution is used for a standalone...
To reproduce: 1.Create new project, import attached "repro" package. 2.Open and play "test" scene. 3.Notice in left-top corner - 3 G... Read more
Error message using Network Simulator
The error message "minimal delay timeout for this host greater that one of timeout parameters for this connection" is received when ... Read more
[IL2CPP] No ahead of time (AOT) code was generated error for Enumerator
To Reproduce: 1. Open the attached project in 5.1 and attach IL2CPPBugs.cs to any gameobject. 2. Deploy to device: "ExecutionEngin... Read more
[Tree] Crash because of badly set-up tree
Crash when loading scene "07_Begin" Read more
Can't bake NavMesh while building Lighting
Reproducible on 5.0, 5.1, 5.2; Repro steps: 1. Create an empty 3D scene with a default terrain; 2. Paint something into the terrai... Read more
[Gradient] Unity Editor crashes when copying one gradient to another gra...
Steps to reproduce: 1. Create new Unity project 2. Create new script and add two public Gradients. For example: public Gradient ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL