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Incorrect font size in the Project Browser when using the Verdana font
How to reproduce:1. Create and open a new project2. In Preferences window set Editor Font to 'Verdana'3. Make sure that Project Brow... Read more
[Animation][macOS] Blending Layer dropdown from the Layer setting does n...
Unable to select options from Blending Layer dropdown as it opens on closes immediately from Layer Settings in Animator on MacOS, Re... Read more
[IOS] GVR package causes Xcode builds to fail with missing libraries
How to reproduce:1. Open the attached project1. Add any scene to build settings and build for iOS2. Build the attached project via X... Read more
[Editor] Prefab values are not being saved when changing and saving pref...
To reproduce:1. Open attached project2. Open Level0 variant3. Edit the position of the LevelEnd GameObject4. Save the changes5. Choo... Read more
[VFX Graph] Properties and buttons under "Play Control" window are not s...
Properties and buttons are not scaled according to "Play Control" window, A blank black screen appears in the window, refer the atta... Read more
ScriptedImporter.OnImportAsset is not called after opening a project whe...
Reproduction steps:1. Open user's attached project "Bug Report - C4D scripted importer"2. Open the Console, no "I have been called" ... Read more
SortingGroup has no effect to Game Objects immediately after instantiati...
To reproduce:1. Open attached project ("case_1202432-Sample.zip")2. Press Play and observe two circles in the Game View Expected res... Read more
[MacOS] Can interact with editor window without it coming into focus
If your editor window is unfocused, you can click on visible components and interact with the editor. It stays out of focus for a fe... Read more
[GPU Sorting] Particle sorting of larger systems (4096+ particles) can p...
Repro steps:1. Import the attached VFX2. In the scene view, observe how some particles are flickering3. Reduce the count to 40964. O... Read more
[HDRP] Stack Lit Shader Graph Material Coat Smoothness value is inverted
Reproduction steps:1. Open project in "StackLitShaderBug.zip"2. Open "SampleScene" Scene3. Notice how SSR works on StackLit Material... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"