Search Issue Tracker
By Design
Votes
1
Found in
2018.3.0b1
Issue ID
1081854
Regression
No
44100Hz wav file played from Audio Source has pop sound at the end
Steps to reproduce:
1. Open attached project
2. Open Audio Scene and go into Play mode
-After audio finishes playing pop sound is emitted
Note: Playing audio in the inspector does not reproduce pop sound
Reproduced on: 2017.4.0f1, 2017.4.11f1, 2018.2.0a1, 2018.2.8f1, 2018.3.0b1
Comments (1)
-
Kamyker
May 05, 2020 20:24
By Design? This is obviously a bug, there should be an option to interpolate to silence instead "towards the beginning".
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
- Unity Version Control server textfield’s text overlaps with the dropdown triangle button in the Explore repositories window when an organization with a long name is selected
Resolution Note:
The file doesn't have a fade-in, so when resampler is used, it interpolates samples towards the beginning, as if the sound was looping. Adding a tiny little fade-in to the source wave file solves the issue completely.