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Textures do not work with a specific compression format when setting tex...
To reproduce:1. Open attached project2. Open SampleScene3. Select TestScript in the hierarchy4. Notice that size=1024, padding=25. P... Read more
[MacOS Standalone] The behavior of the Resolution Dialog is not consiste...
Reproduction steps: 1. Create a New Project2. Go to "Player Settings" -> "Resolution & Presentation" -> "Display Resolutio... Read more
Very small GameObjects are jittering when attached to a rotating Camera ...
Repro steps:1. Open QA attached project "cameraJitter"2. Enter Play Mode3. Observe the Game View Expected: The cube is moving smooth... Read more
Raycast fails
How to reproduce: 1. Open any (new) project2. Create a Terrain3. Select the Raise/Lower height terrain tool4. Move the mouse over th... Read more
Reusing unity generated AndroidManifest.xml prevents the application to ...
Reproduction steps:1. Download "Split.zip" project and open in Unity2. Go to File -> Build Settings... and click Player Settings.... Read more
"GetManagerFromContext" fatal error and crash when exiting Editor while ...
1. Open attached project, launch "1" scene.2. "2" scene should be loaded a few seconds later, do not leave playmode3. Exit the Unity... Read more
UI.Text rendered text mesh changes when rich text label position changes
Reproduction steps:1. Open the attached project "TextUIBug.zip";2. Open the scene Scenes/SampleScene.unity.3. Click the play button ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open