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[Input Manager] "Joystick is connected" is logged into the Console when ...
How to reproduce:1. Create a new Unity project2. Connect a gamepad3. Observe the Console Expected result: “Gamepad is connected” is ... Read more
[Lighting] Vertex lighting artifacts with high intensities
Steps to reproduce:1. Open user attached project "VertexLightingArtifacts55.zip"2. Observe the lights in the Hierarchy and scene vie... Read more
Awake and Start are called not on the same frame when entering Play Mode
How to reproduce:1. Open attached project "AwakeStartScene.zip"2. Open "To" scene3. Enter Play Mode4. Observe Console Expected resul... Read more
[iOS]Setting Color Buffer's StoreAction to Don’t care does not change th...
How to reproduce:1. Open the attached Archive.zip project2. Build for iOS and open the Xcode project3. Go to Menu bar-> Product-&... Read more
GLES 3.0 created visual artifacts on some projects on Android
Display gets corrupted when some projects are built using Open GLES 3.0 on Android Read more
The dropdown will not close when clicked outside of it
How to reproduce:1. Open the attached project “TestDropdown.zip”2. Enter Play Mode3. Click on the dropdown in the Game view4. Click ... Read more
Custom "Failed to extract resources needed by Il2CPP" error message when...
Our QA is testing extreme cases and one of them is the behaviour of the app when local storage is full. When the disk is full we wan... Read more
[Crash] Infinitely recursive function which allocates memory crashes unity
Reproduction steps with a project:1. Open attached project "AscensionCrashTest"2. Open scene "Main"3. Run the game Notes:1. Crashes ... Read more
Crash on Unity::Joint::SetJointLocalActorFrames when changing connectedB...
How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/BreakScene.unity“ Scene3. Enter Play Mode Reproducible... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title