Search Issue Tracker
By Design
Votes
0
Found in
5.1.0f3
Issue ID
703953
Regression
Yes
[Crash] Infinitely recursive function which allocates memory crashes unity
Reproduction steps with a project:
1. Open attached project "AscensionCrashTest"
2. Open scene "Main"
3. Run the game
Notes:
1. Crashes so hard that Bug Reporter won't open
2. Replacing string allocation with Debug.Log() causes unity to hang, similar to an infinite loop
3. Removing allocation (simply calling itself and nothing more) causes stack overflow exception. No crash
Script that causes a crash:
void Start () {
KillCreator ();
}
void KillCreator() {
string[] /moms/ spaghetti = new string[10];
KillCreator ();
}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment