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By Design
Votes
0
Found in
5.1.0f3
Issue ID
703953
Regression
Yes
[Crash] Infinitely recursive function which allocates memory crashes unity
Reproduction steps with a project:
1. Open attached project "AscensionCrashTest"
2. Open scene "Main"
3. Run the game
Notes:
1. Crashes so hard that Bug Reporter won't open
2. Replacing string allocation with Debug.Log() causes unity to hang, similar to an infinite loop
3. Removing allocation (simply calling itself and nothing more) causes stack overflow exception. No crash
Script that causes a crash:
void Start () {
KillCreator ();
}
void KillCreator() {
string[] /moms/ spaghetti = new string[10];
KillCreator ();
}
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