Search Issue Tracker
By Design
Votes
0
Found in
5.1.0f3
Issue ID
703953
Regression
Yes
[Crash] Infinitely recursive function which allocates memory crashes unity
Reproduction steps with a project:
1. Open attached project "AscensionCrashTest"
2. Open scene "Main"
3. Run the game
Notes:
1. Crashes so hard that Bug Reporter won't open
2. Replacing string allocation with Debug.Log() causes unity to hang, similar to an infinite loop
3. Removing allocation (simply calling itself and nothing more) causes stack overflow exception. No crash
Script that causes a crash:
void Start () {
KillCreator ();
}
void KillCreator() {
string[] /moms/ spaghetti = new string[10];
KillCreator ();
}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment