Search Issue Tracker
By Design
Votes
0
Found in [Package]
10.x
Issue ID
1285381
Regression
No
[VFX Graph] Collide bounce bug
Particle collision provokes bouncing even with bounce value at 0.
Issue on Unity 2020.2.0b3.3180 and 2021.1.0a1.495
VFX graph 10.X
Repro steps:
- Create new VFX
- Set position Y = 10
- Create "gravity" node in update
- Create "Collide with plane" node in update
- Set Collide "Bounce" value at 0
- Observe particle collision behaviour.
Expected to see: Particle stops and stick at collision
What we have: Particle bounce
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub
Resolution Note:
Minor. will take a look later