Search Issue Tracker
Fixed
Votes
3
Found in
5.0.0f4
Issue ID
676940
Regression
No
GLES 3.0 created visual artifacts on some projects on Android
Display gets corrupted when some projects are built using Open GLES 3.0 on Android
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- FocusNextInDirection not focusing when used on multiline TextFields
- Single click calls UI Element renaming with a delay when clicked on the UI Element name
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
Meltdown
May 23, 2015 08:10
If you have any UI issues on Android with Unity 5, make sure your camera's Clear Flags setting is not set to 'Don't Clear'.
If you set it to Solid Color, UI should look fine.
Meltdown
Mar 17, 2015 01:08
I get visual artifacts on Android building with 5.0.0f4 with Unity's UI, no matter what OpenGL version is used.