Search Issue Tracker
Fixed
Votes
3
Found in
5.0.0f4
Issue ID
676940
Regression
No
GLES 3.0 created visual artifacts on some projects on Android
Display gets corrupted when some projects are built using Open GLES 3.0 on Android
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Meltdown
May 23, 2015 08:10
If you have any UI issues on Android with Unity 5, make sure your camera's Clear Flags setting is not set to 'Don't Clear'.
If you set it to Solid Color, UI should look fine.
Meltdown
Mar 17, 2015 01:08
I get visual artifacts on Android building with 5.0.0f4 with Unity's UI, no matter what OpenGL version is used.