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[ARKit] "Undefined symbol: _objc_msgSend$....." error when building Xcod...
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS3. Observe the Xcode console Expecte... Read more
Game Object with Unity Toon Shader does not receive shadows
Reproduction steps:1. Open the attached project “ToonTest”2. Build and Run the project Expected result: There is a red shadow under ... Read more
Render Pipeline Asset references are not saved in the Inspector after re...
How to reproduce:1. Open the project “IN_34444”2. Select the “Render Pipeline Asset” in the “Assets/Renderer”3. Make sure the “Eleme... Read more
FPS drops when a second Camera is enabled with Output Texture Rendering
Reproduction steps:1. Open the attached "repro_IN-33701.zip" project2. Open "SampleScene"3. Enter Play Mode and make sure that the o... Read more
Editor crash when inspector is visible in scene using OnWillRender callb...
Steps open repro project open TinyRepro scene enter playmode ensure inspector tab is visible click some objects in inspector till cr... Read more
ScriptableSingleton is not editable through an Inspector
How to reproduce:1. Open the attached Project "Test2022.2.9"2. Open the Project Settings window (Edit -> Project Settings)3. Sele... Read more
The Simulator view becomes fixed on the same resolution as the Game view...
Steps to reproduce: Open the attached "DeviceSimulator.zip" project Open the Game view Switch to the Simulator view via the menu on ... Read more
NativeArray IsCreated returns true for objects that are disposed
How to reproduce:1. Download and open the attached project2. Enter "Play" mode3. Observe the console window Expected outcome: No err... Read more
PropertyField labels are inconsistently visible when labels are set as e...
Reproduction steps:1. Open the attached “BugReport.zip“ project2. Select “New Test” asset in “Repro” folder3. Observe the Inspector ... Read more
[macOS] Editor freezes when saving prefab changes in Play Mode if “VSync...
How to reproduce:1. Open the attached “Bug.zip” project2. In the Game window, open the “Free Aspect” dropdown and enable “VSync”3. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS