Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2021.3.21f1
2022.2.11f1
2023.1.0b7
2023.2.0a6
Issue ID
UUM-30109
Regression
Yes
ScriptableSingleton is not editable through an Inspector
How to reproduce:
1. Open the attached Project "Test2022.2.9"
2. Open the Project Settings window (Edit -> Project Settings)
3. Select the "SingletonHideFlags" tab
4. Attempt to edit the values in the tab
Expected result: you are able to edit the values
Actual result: you are not able to edit the values
Reproducible with: 2021.2.0a5, 2021.3.21f1, 2022.2.11f1, 2023.1.0b7, 2023.2.0a6
Not reproducible with: 2020.3.46f1, 2021.2.0a4
Notes:
- Removing HideFlags.NotEditable from the ScriptableSingleton's Hide Flags resolves the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
Resolution Note:
ScriptableSingleton is created with NotEditable flag applied by default.
The default behavior is the object is not editable. When the flag is removed the object's values can be edited.
Resolution Note (2023.2.X):
ScriptableSingleton is created with NotEditable flag applied by default.
The default behavior is the object is not editable. When the flag is removed the object's values can be edited.