Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2021.3.21f1
2022.2.11f1
2023.1.0b7
2023.2.0a6
Issue ID
UUM-30109
Regression
Yes
ScriptableSingleton is not editable through an Inspector
How to reproduce:
1. Open the attached Project "Test2022.2.9"
2. Open the Project Settings window (Edit -> Project Settings)
3. Select the "SingletonHideFlags" tab
4. Attempt to edit the values in the tab
Expected result: you are able to edit the values
Actual result: you are not able to edit the values
Reproducible with: 2021.2.0a5, 2021.3.21f1, 2022.2.11f1, 2023.1.0b7, 2023.2.0a6
Not reproducible with: 2020.3.46f1, 2021.2.0a4
Notes:
- Removing HideFlags.NotEditable from the ScriptableSingleton's Hide Flags resolves the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
- [iOS] Frame Debugger rendering output doesn't work with iOS builds
Resolution Note:
ScriptableSingleton is created with NotEditable flag applied by default.
The default behavior is the object is not editable. When the flag is removed the object's values can be edited.
Resolution Note (2023.2.X):
ScriptableSingleton is created with NotEditable flag applied by default.
The default behavior is the object is not editable. When the flag is removed the object's values can be edited.