Search Issue Tracker
Fixed in 2021.3.28f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X
Votes
8
Found in
2020.3.46f1
2021.3.21f1
2022.2.11f1
2023.1.0b8
2023.2.0a6
Issue ID
UUM-30173
Regression
Yes
[macOS] Editor freezes when saving prefab changes in Play Mode if “VSync” is enabled
How to reproduce:
1. Open the attached “Bug.zip” project
2. In the Game window, open the “Free Aspect” dropdown and enable “VSync”
3. Enter Play Mode
4. Open the “Cube” prefab in a prefab mode, then change any setting in the Transformation component
5. Press save and observe the result
Expected result: Editor doesn’t freeze
Actual result: Editor freezes
Reproducible with: 2020.3.44f1, 2020.3.46f1, 2021.3.21f1, 2022.2.11f1, 2023.1.0b8, 2023.2.0a6
Not reproducible with: 2020.3.43f1
Reproduced on: macOS 13.2.1 (Intel)
Not reproduced on: Windows 11
Notes:
Not reproducible without enabling the “VSync” setting
Not reproducible without entering Play Mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS
Resolution Note (fix version 2023.1):
Fixed in: 2023.1.0f1
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.21f1
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.28f1