Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.2.11f1
2023.1.0b8
2023.2.0a6
Issue ID
UUM-30075
Regression
Yes
FPS drops when a second Camera is enabled with Output Texture Rendering
Reproduction steps:
1. Open the attached "repro_IN-33701.zip" project
2. Open "SampleScene"
3. Enter Play Mode and make sure that the output resolution is 3840x2160
4. Observe "FPS Count" GameObject in the top right corner of the Scene
Expected result: Frame count does not go down as low as 10FPS or less
Actual result: Frame count goes down as low as 10FPS or less
Reproduced with: 2022.2.0b1, 2022.2.11f1, 2023.1.0b8, 2023.2.0a6
Not reproduced with: 2020.3.46f1, 2021.3.20f1, 2022.2.0a19
Reproduced on: Windows 10
Note: Not reproducible without URP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Resolution Note:
There's not enough information to process this bug. We would need to have more insight demonstrating that this is an actual performance problem in URP package as opposed to something expected caused by increased GPU workflow from enabling a 4K camera.