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[HLSLcc][Tessellation][AMD] Visual artifacts using custom water shader
Steps to reproduce: 1. Download and import attached project. (glcore-artifacts.zip) 2. Open scene: errors 3. Zoom in and out in sce... Read more
[PlayableRefactor] OnStateEnter isn't called when entering state after r...
Steps to reproduce: 1. Open attached project 2. Open scene "root" 3. Run the scene and notice that OnStateEnter is called after Ani... Read more
[iOS] Missing 180x180 icon in iOS build
To reproduce: 1. Open attached project ("794469.zip") 2. Go to Player settings 3. Observe that 180x180 icon for iPhone is overrided ... Read more
[UI] Canvas without scaler component sets invalid position
Steps to reproduce: 1. open users attached project 2. play scene 'ReproScene' Expected behavior: both cubes are moved to (15,15,0) ... Read more
[Build] Microsoft surface pro window toolbar buttons not working in maxi...
Steps to reproduce: 1) download attached project 2) build and run 3) click on minimize/maximize/close toolbar buttons - it shows an... Read more
Dragging and releasing Scroll Rect makes its velocity to be calculated i...
Reproduction steps: 1. Open attached project 2. Open scene "BugReporter" 3. Play the scene 4. In the Game view grab Scroll Rect drag... Read more
[Networking]Typo in NetworkClient.connection.TransportRecieve
Steps to reproduce: 1. Open attached project. 2. Open script named "NewBehaviourScript". 3. Add this line of code to the script: "Ne... Read more
Cannot drag and drop game object when using search bar in the "Hierarchy...
Steps to reproduce: 1. Open attached project. 2. Open scene named "main". 3. In the "Hierarchy" window try searching for a word "gam... Read more
Playables: Animator.Play() doesn't work after a Stop
Animator.Play() doesn't work after a Stop() Calling Animator.Play(someClip) Animator.Stop() Animator.Play(someOtherClip) is not fu... Read more
[VR] screenshots taken with VR mode enabled are upside down editor only
Taking a screenshot in the editor results in upsdie down image when take in VR mode. 2. How we can reproduce it using the example y... Read more
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