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Missing warning messages when Blend Shape Normals is set to import
How to reproduce: 1. Open user-submitted project (BlendshapeNormalsBug_2018_3_5) 2. Reimport CH_PepperPotts_Hmd.fbx (in the Assets f... Read more
[Terrain] Using Brush to Raise or Lower Terrain while baking lights Edit...
Using Brush to Raise or Lower Terrain while baking lights Editor crashes Steps to Repro: 1. Create a new Project 2. Create a new Te... Read more
BlendShape ignores GameObject scale values when Cloth Component is added
How to reproduce: 1. Open the "SampleScene" Scene in the attached "case_1149418-ClothBlendshapeBug.zip" Unity project 2. Select the ... Read more
Android, WebGL, iOS platforms displays HDR textures differently from Win...
Steps to reproduce: 1. Open user attached project 2. Switch platform from Windows Standalone to Android or iOS or WebGL 3. Observe t... Read more
[Profiler] FPS indicator is clipped at 0 fps
PS indicator is clipped at 0 fps Steps to Repro: 1. Create a new project 2. Window > Analysis > Profiler Actual Result: FPS indica... Read more
[Terrain] Reset functionality is not working on Fill heightmap Using Nei...
Reset functionality is not working on Fill heightmap Using Neighbours Steps to reproduce: 1. Create a new Project 2. Create a Terr... Read more
[Preset] FBX preset's animation root node value is not updating in Realtime
FBX Preset's animation root node value is not updating in Realtime Steps to Repro: 1. Create a new or open attached project 2. Impo... Read more
Collaborate allows filenames on macOS that are illegal on Windows which ...
How to reproduce: 1. Open new project with a Mac 2. Rename Sample Scene to "COM6" or any of illegal Windows expressions 3. Publish i... Read more
Editor crashes on Scripting::ScriptingWrapperFor when in Play Mode, afte...
To reproduce: 1. Open user's attached project ("New folder") 2. In Project window go to "Runtime" > "Tiles" and select "New Tile Bas... Read more
ParticleSystemRenderer appears when ParticleSystem component is removed ...
Steps: 1. Add "GameObject -> Effects -> Particle System" and make a prefab out of it 2. Select ParticleSystem prefab instance 3. Rem... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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