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Particles Start Speed is not evaluated in the sub-frame time intervals w...
How to reproduce:1. Open the attached "TestFor1063592.zip" project2. Play the Scene3. Observe the stuttering in the Particle System ... Read more
Crash on "GetManagerFromContext: pointer to object of manager '(null') i...
Steps to reproduce: 1) Open Unity2) Observe the crash Expected result: No crash when opening UnityActual result: Crash on start Repr... Read more
The alpha of textue is not identified when RGBA compessed etc2 8bits com...
To reproduce:1. Open attached project2. Set the texture found in Project window to be compressed with "RGBA compessed etc2 8bits"3. ... Read more
[iOS] Forcing Portrait Upside Down crashes application on iPhone X
How to reproduce:1. Open the attached project2. Build and run Main scene on iOS device3. Press "Portrait Upside Down" button, it wil... Read more
UI sprites and text becomes broken in built scene when QualitySettings.m...
To reproduce:1. Open project2. Open 'PreferencesScreen' scene3. Build and run Standalone4. In built scene, click 'Show preferences s... Read more
[Addressables] ContentPipeline.BuildAssetBundles will corrupt Scriptable...
Steps to reproduce:1. Open user attached project2. Observe that AddressableAssetsData has all non-null values3. Run "BUILD/Build Bun... Read more
[WebGL] GUI.Label doesn't show Chinese characters
To reproduce: 1. Open the attached project (SwitchFonts.zip)2. Open the Sample Scene3. Enter Play mode4. Observe that Chinese charac... Read more
Crash on FindActiveTransformWithPathImpl when entering Play mode on a sc...
How to reproduce:1. Open the attached "1062202_repro.zip" project2. Open the "inductionAR" scene3. Enter the Play mode Expected resu... Read more
LayoutElement properties get reset if they have an animation for Anchore...
Steps to reproduce:1. Download and open the attached project2. Open "Bounce" scene3. Select a category4. Observe newly appeared butt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab variants do not keep the values of linear drag and angular drag while upgrading the project from Unity 6000.0
- UI Toolkit Debugger Pick Element does not react to the Burst Inspector window when hovering over the Burst Inspector window
- Some buttons in the Burst Inspector window crop the button text from the left side making it unreadable when the window is smaller, and the window has to be almost fullscreen for the full button text to show
- Text in the Burst Inspector Left side panel overlaps/goes out of bounds when scrolling
- Multiple "Incompatible keyword states" or “Keyword state size mismatch (60 vs 59 keywords)“ Errors when opening the project